what about if you were unable to boost for the first 8 seconds of each round, to stop getting attackers up close straight away for the ball spawned player to pass to? dunno if its a good idea but it came to mind and i not seen anyone bring it up here yet..
Boosting at the start of round.
Moderators: Jay2k1, DavidM, The_One
Boosting at the start of round.
i thought about it as i was playing earlier when the team i was in scored in like 3 seconds from new round, when you start you can boost your team mate into attack in like 2 seconds...
what about if you were unable to boost for the first 8 seconds of each round, to stop getting attackers up close straight away for the ball spawned player to pass to? dunno if its a good idea but it came to mind and i not seen anyone bring it up here yet..
what about if you were unable to boost for the first 8 seconds of each round, to stop getting attackers up close straight away for the ball spawned player to pass to? dunno if its a good idea but it came to mind and i not seen anyone bring it up here yet..
i have no problems with that. In fact i'm usually the jerk that dives at the person and hits them on a fly-by, I think its a legitimate tactic. It takes about 3-4 seconds to get there which IMO is plenty of time to pass a ball unless your team is less worried about the ball and more about boosting up field.
- mannyfresh027
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- MeSSiaH{FCU}
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The ones with fastest connection --> always score
No1 wants to keep coz no1 spawned keep --> score to whoever shoots first
Imo y not add a first practice round on pubs (maybe make it something that goes with tournament mode (ppl have to click before match start)). I think it might help ^^;